Persistent Data Compendium
Compendium for traveling, disconnecting, and persisting data across such scenarios
Unreal Engine has been my passion for a few years now, enjoying mostly gameplay and network programming.
I like to share the knowledge I accumulate with the world by writing blog posts. It also makes it an easy task for me to memorize stuff and refer to them quite fast when needed.
Compendium for traveling, disconnecting, and persisting data across such scenarios
Making a Spectating System the “engine way”